In this paper they present some serious games that use augmented reality for upper limb stroke rehabilitation.
Demos:
- It is interesting how they adapt the game depending on the initial calibration results.
- I like the idea of the game but not the AR markers they have to use.
- I don't like that this AR game doesn't adapt to the environment
They identified three aspects of game design which are important for the user experience in a rehabilitation game:
* meaningful play
* challenge
* conservative handling of failure
No hay comentarios:
Publicar un comentario