martes, 5 de marzo de 2013

Paper: Player Modeling for Intelligent Difficulty Adjustment

Olana Missura and Thomas. 2009. Player Modeling for Intelligent Difficulty Adjustment. In Proceedings of the 12th International Conference on Discovery Science (DS '09).

In the other articles I read this week I focused on the interface design. I like this article because is very important to provide players the appropriate and increasing difficulty. Wrong choices can easily lead to players stopping to play the game as they get bored or frustrated.

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